![]() 4 paragon points earned me 15%+ in bone skill damage. It really is about the gear you have, the build you have, and the paragon skills you pick. I haven't felt weaker except for the more instant-gib from elites when doing content way above my level. Its not rocket science - scale by player stats not lvl and let lvl only limit the range for scaling.I've done most of the 60's with the same gear. win-win for devs as long as players dont notice.Īll they had to do is reduce scaling to a point you never grow weaker than before. Not to mention that it also stretches the game out when you kill things slower. Their idea was most likely lets make the player slowly trash and then let him fight back to normal so we never have to deal with the player growing crazy op. I dont think this happened unintentionally though because not figuring this out would imply massive incompetence. Its not rocket science - scale by player stats not lvl and let lvl only limit the range for scaling. Yes, there are cons to scaling, but there are also cons to not having it.Requiring double time to do same event while lvl 20+ compared to lvl 10 should never happen and yet it already breaks this early.Īll they had to do is reduce scaling to a point you never grow weaker than before. Is that really better? I don't think it is. Without scaling you're going to go back to having like a couple areas you can go appropriate for your level, as opposed to being able to go anywhere. ![]() I don't see anyone offering a better solution. I see a lot of people focusing on the cons of scaling. ![]()
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